AI Insights · Timothy · April 2023
Top 5 Disney Games Performances on Unified Platform in Brazil, Q1 2023
Discover the performance trends of the top 5 Disney games on a unified platform in Brazil during Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 Disney games on a unified platform in Brazil showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each game:
MARVEL SNAP from Nuverse saw fluctuations in its weekly revenue, peaking at approximately $68K in the first week of March. Weekly downloads started strong at around 105K in the second week of January, then gradually declined to roughly 31K by the end of March. Weekly active users also experienced a slight decline from about 239K at the start of the quarter to around 208K by the end.
LEGO® Star Wars™ - TFA by Warner Bros. had modest weekly revenue, mostly stable around the $100 mark, with a slight increase to $168 in mid-February. Weekly downloads peaked at 31K in the third week of January, then saw a downward trend to about 18K by the end of March. Active users followed a similar trend, peaking at approximately 72K in late January and declining to about 56K by the end of March.
Disney Magic Kingdoms from Gameloft experienced steady weekly revenue, with a notable peak of $2.3K in the second week of January. Downloads saw significant growth, starting at 11K and reaching a high of 33K by the end of March. Weekly active users grew from 24K to nearly 39K over the quarter, reflecting the game's growing popularity.
Marvel Contest of Champions by Kabam Games, Inc. had a strong start with a weekly revenue of around $83K in late December, followed by a consistent decline, stabilizing around the $19K mark by the end of March. Weekly downloads remained relatively stable, fluctuating between 11K to 17K throughout the quarter. Active users started at 69K, slightly increasing to 71K in early January, before settling to around 61K by the end of March.
The Simpsons™: Tapped Out from Electronic Arts showed stable weekly revenue around the $1.5K to $1.9K range. Downloads saw a peak of nearly 16K in mid-February before a gradual decline to about 8.8K by the end of March. Active users started at 70K, peaking at 75K in mid-February, and then gradually declined to about 65K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.